EDLD+5364+References

Bransford, J. D., Brown, A. L., & Cocking, R. R. (2000). //How people learn: Brain, mind, experience, and school// (Expanded edition). Ch. 9, pp. 194-218. Washington, D.C.: National Academy Press. Retrieved on October 4, 2009, from [] Cast.org (2009). //Cast UDL book builder//. Center for Applied Special Technology. Retrieved on October 5, 2009, from [|http://bookbuilder.cast.org] Cast.org (2009). //Model UDL lessons.// Center for Applied Special Technology. Retrieved on October 5, 2009, from [] McPheeters, D. (2009, March). Social networking technologies in education. //Tech and Learning//. Retrieved October 4, 2009 from []
 * Readings **** : **

Page, M. S. (2002). Technology-enriched classrooms: Effects on students of low socioeconomic status. //Journal of Research on Technology in Education, 34//(4), 389–409. Retrieved October 5, 2009 from the International Society of Education at [] Pitler, H. (2005). //McRel technology initiative: The development of a technology intervention program final report// (Contract Number ED-01-CO-0006). Aurora, CO: Mid-Continent Research for Education and Learning. (ERIC Document Reproduction Service No. ED486685) Retrieved from __ [|http://eric.ed.gov/ERICWebPortal/custom/portlets/recordDetails/detailmini.jsp?_nfpb=true&_&ERICExtSearch_SearchValue_0=ED486685&ERICExtSearch_SearchType_0=no&accno=ED486685] __

Pitler, H., Hubbell, E., Kuhn, M., & Malenoski, K. (2007). //Using technology with classroom instruction that works.// Alexandria, VA: Association for Supervision and Curriculum Development

Rose, D., & Meyer, A. (2002). //Teaching every student in the digital age: Universal design for learning//. Alexandria, VA: Association for Supervision and Curriculum Development. Available online at the Center for Applied Special Technology Web site. Retrieved on October 5, 2009, from [] Schacter, J. (1999). //The impact of education technology on student achievement: What the most current research has to say.// Santa Monica, CA: Milken Exchange on Education Technology. Retrieved on October 5, 2009, from [].

Solomon, G., & Schrum, L. (2007). //Web 2.0: New tools, New schools//. Eugene, OR: International Society for Technology in Education.

Southwest Educational Development Laboratory, (1999). //Learning as a personal event: A brief introduction to constructivism//. Retrieved on October 4, 2009 from [] Sprague, D. & Dede, C. (1999). If I teach this way, Am I doing my job: Constructivism in the classroom. //Leading and Learning, 27//(1). Retrieved October 4, 2009 from the International Society for Technology in Education at []

__ Big Thinkers: Howard Gardner on Digital Youth __ Edutopia.org (nd). //Big Thinkers: Howard Gardner on Digital Youth.// Retrieved on Oct. 5, 2009 from [] __ Big Thinkers: James Paul Gee on Grading With Games __ Edutopia.org (nd). //Big thinkers: James Paul Gee on grading with games.// Retrieved on Oct. 5, 2009 from [] __ Big Thinkers: Sasha Barab on New-Media Engagement __ Edutopia.org. (nd). //Big Thinkers: Sasha Barab on New-Media Engagement.// Retrieved on Oct. 5, 2009 from [] __ Connectivism Theory __ Siemens, G. (nd). //The Changing Nature of Knowledge.// Youtube.com. Retrieved on Oct. 5, 2009 from __ http://www.youtube.com/watch?v=YMcTHndpzYg __ __
 * Videos: **

Constructivism Theory __ Abbott, J. (nd). //Building Knowledge: Constructivism in Learning.// Youtube.com. Retrieved on Oct. 5, 2009, from [] __ Cyborg Learning Theory __ Warwirk, K. (nd). //Cyborg Life//. Youtube.com. Retrieved on Oct. 5, 2009 from [] __ Digital Youth Portrait - Cameron __ Edutopia.org (nd). //Digital Youth Portrait -- Cameron//. Retrieved on Oct. 5, 2009 from __[]__ __ Digital Youth Portrait - Luis __ Edutopia.org (nd). //Digital Youth Portrait -- Luis//. Retrieved on Oct. 5, 2009 from __[]__ __ Diversity of Learners __ Lessonbuilder.cast.org (nd). //Diversity of Learners//. Retrieved on Oct. 5, 2009 from __[]__ __ Harness Your Students' Digital Smarts __ Edutopia.org. (nd). //Harness Your Students’ Digital Smarts.// Retrieved on Oct. 5, 2009 from [] __ High Tech High Taking the Lead: An Interview with Larry Rosenstock __ Edutopia.org (nd). //High Tech High Taking the Lead: An Interview with Larry Rosenstock.// Retrieved on Oct. 5, 2009 from []

__Kansas Technology Rich Classrooms - Partnership for 21st Century Learning__ Schooltube.com (nd). //Kansas// //Technology Rich Classrooms – Partnership for 21st Century Learning//. Retrieved on Oct. 5, 2009 from __[|http://www.schooltube.com/video/36743/Kansas-Technology-Rich-Classrooms--Partnership-for-21st-Century-Learning-Summit-Video#]__ __ Team Teaching: Two Teachers, Three Subjects, One Project __ Edutopia (nd). //Team Teaching: Two Teachers, Three Subjects, One Project.// Retrieved on Oct. 5, 2009 from []

__The Brain Research__ Lessonbuilder.cast.org (nd). //The Brain Research//. Retrieved on Oct. 5, 2009 from __[]__ __ The Collaborative Classroom: An Interview with Linda Darling-Hammond __ Edutopia.org (December 10, 2007). //The Collaborative Classroom: An Interview with Linda Darling-Hammond.// Filmed at the CASEL forum in New York City. Retrieved on Oct. 5, 2009 from []

__Top 10 Tips for Using Technology in the Classroom__ Boxoftricks.net (nd). //Top 10 Tips for Using Technology in the Classroom.// Retrieved from youtube.com on Oct. 5, 2009 from []

__Principles of Universal Design for Learning__ Lessonbuilder.cast.org (nd). //Principles of Universal Design for Learning//. Retrieved on Oct. 5, 2009 from [] __ Project Learning: An Overview __ Edutopia.org (nd). //Project Learning: An Overview.// Retrieved on Oct. 5, 2009 from [] __ Universal Design and Universal Design for Learning __ Lessonbuilder.cast.org. (nd). //Universal Design and Universal Design for Learning//. Retrieved on Oct. 5, 2009 from [] __ Vision for 21st Century Learning __ Youtube.com (nd). //Vision for 21st Century Learning.// Retrieved on Oct. 5, 2009 from [] __ Vision for Technology in K-12 Education __ Youtube.com (nd). //Vision for Technology in K-12 Education.// Retrieved on Oct. 5, 2009 from []  __Welcome to the Digital Generation__ Edutopia.org (nd). //Welcome to the Digital Generation//. Retrieved on Oct. 5, 2009 from []